8 thoughts on “Contact

  • December 21, 2012 at 2:29 pm

    Hey saw the presser for Haxel and posted it to our site at was wondering if you are up for a interview over skype or if you will be at any conventions. We are located in NYC and I mainly deal with small devs and PC news. So if its possible let me know.

  • February 22, 2013 at 6:19 pm

    Hey guys.. I live in the Harrisburg area as well.. I’d love to lend a hand however I can with this.. Beta testing, map design, audio engineering, music production, and anything else I can do to help..

  • February 23, 2013 at 9:47 am

    Hello there, my name is Matías Castro…. I’m a video games and films composer.
    Im offering my services as a freelance music composer. I have 5 years experience composing for films and games.
    Here you can listen my music.
    Also you can listen my music here
    I can work with the best and professional quality. Also I have the experience working with orchestra.
    I hope you’re interested
    Thank you!

  • February 23, 2013 at 9:17 pm

    Hi there!

    Love what I am seeing of Haxel so far, and cant wait to see what it will look like in a few months time, just backed the kickstarter though! Just a concern though, it seems like very few people are backing it right now considering the size of the kickstarter goal so I was wondering; are there any plans to get this kickstarter some notoriety and advertising any time soon?

  • May 2, 2013 at 10:30 am

    Hi Pennsylvania!

    We just playtested each other XBLIG games (mine is Blocks and Tanks).

    Would you be available for an online playtest session of mine? I’d like to check a sync bug is fixed with as many players as possible. We could test today at 4PM Pennsylvania-time, or tomorrow at the same hour, what do you think? I have 2 other developers who should also be available in this timeframe.

    Of course we can also test yours anytime you need.


  • June 27, 2013 at 2:13 am

    just played avatar mayhem xbla. love the concept. need option to invert view axis (both of them, unlike most gamers that i know, i would play with vertical the way you’ve got it, but i don’t know anyone who would play with the horizontal configured that way). the use of the triggers for vertical view adjustment is unnecessary try making the right trigger what you’ve got the x button set to, and maybe the right trigger could lock the character’s direction to the camera so that you could aim the “shooting” with the camera stick. I would try to use the bumpers to step through your “weapon options”. also the in game menus should recognize both the thumbstick and the dpad. the last thing that i wanted to mention was the animation for forward motion in the air should be just dangling feet instead of walking, but that’s cosmetic.

    i love what you’ve done and look forward to seeing more from you. few people can actually do what you guys are doing and i recognize that. please don’t take this message as complaining, i do envy your accomplishment. great job!

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